RULES: CUSTOM LEAGUE ROSTER SETTINGS

ROSTER SIZE
As a default, there are 10 active/starting slots and 3 bench slots. In Custom leagues, the League Manager can adjust the roster size to best meet their needs. Roster settings can only be edited before the league's draft begins and the maximum allowed roster size is any combination of 30 slots.

ROSTER SLOTS
The number of players on a team's roster defaults to 13 (10 starters, 3 bench) and can be customized by the League Manager. Here are the ten (10) starting slots by default:

  • (1) Point Guard (PG)
  • (1) Shooting Guard (SG)
  • (1) Small Forward (SF)
  • (1) Power Forward (PF)
  • (1) Center (C)
  • (3) Utility (Util) - Any position
  • (1) Flex Guard (G) - either PG or SG
  • (1) Flex Forward (F) - either SF or PF
The utility slots can be filled by any position (PG, SG, SF, PF, C). Note that many players will be eligible for more than one slot (i.e. Paul Pierce is eligible at SG and SF). He can be placed in any of the following slots: SG, SF, PG/SG, SF/PF, Util. Additional positional eligibility will be given to players that spend a significant amount of time at more than one position. Multiple-position eligibility is determined by the ESPN Fantasy Games staff.

Bench
As a default setting, there are 3 bench spots that may be occupied by players at any position. In the Custom game the LM can change settings to their specific preferences. Statistics generated by players on a team's bench are not applied to the team's total stats.


ROTO: SEASON GAMES PLAYED LIMITS
In the Roto Custom game the League Manager has the option to set season-long games played limits by either of these two settings:
  • Enforce each position separately
  • Enforce all players together
By default the system enforces limits on each position separately with 82 games played for each player in a particular roster slot. So if your league uses only one (1) Point Guard slot, you are allowed 82 games played by that roster slot. If your league has two (2) Point Guard slots, then the total is 164 games played. If your league enforces all roster slots together then the number is 82 x the number of roster slots (for example 10 slots x 82/per = 820 total games started). Note that if a team exceeds the game start max in the middle of a day, that team will continue to accumulate stats until the end of the day. Season games played limits can be edited at anytime by the League Manager but note the limits can only be increased, not decreased. Your team's current balance can be found on your main MyTeam page.

HEAD-TO-HEAD: MATCHUP LIMITS
In the head-to-head Custom game the League Manager has the option to set matchup-based limits by one of these settings:

  • Limit Acquisitions by Matchup
  • Limit Games Played by Matchup
  • No Limits
H2H limits can be edited at anytime by the League Manager but note the limits can only be increased, not decreased.

H2H: ACQUISITION LIMITS BY MATCHUP
New to ESPN Fantasy Basketball in 2010 is the way the system allows you to manage your head-to-head league throughout season. Unlike previous versions of the game where the system only enforced a game starts limit, this year the system enforces a maximum number of acquisitions allowed per head-to-head matchup. An "acquisition" is defined as a player added from free agency (or waivers) to a team's roster. The default rule is simple - each team is allowed an average of one (1) acquisition per day in which there is an NBA game played. So for a typical 7-day NBA week, each team is allowed seven (7) acquisitions. Once the acquisitions limit is reach, a team will no longer be able to add players until the following matchup begins. Note that under this rule, the system will NOT enforce any maximum number of games played in the H2H game.

Acquisition limits notes:

  • There is no limit on acquisitions before the season begins. The system only starts enforcing the rule on the first day of the season.
  • Dropping players or receiving player(s) via a trade does not count against a team's acquisition limit.
  • There is no limit to the number of acquisitions allowed per day (as long as it doesn't exceed the maximum). Teams can add seven (7) players to their team on a single day, or balance them out throughout the matchup (ie, 2 on Tuesday, 2 on Friday, 3 on Saturday).
  • Since player additions lock at the first game of the day, the weekly transistion for acquisition limits takes place with the first game played on Sunday's.
  • Your team's current acquisition limit balance is displayed on three pages within the game - your "My Team" and "H2H Box Score" page, as well as the "Players" pages (free agency/waivers). The league "Standings" page will continue to display the total number of acquisitions made for the entire season.
  • See the 2010 Season Schedule page for a breakdown of the Standard game acquisition limits by week.
H2H: GAMES PLAYED LIMITS BY MATCHUP
An option for H2H leagues is to enforce how many games played are allowed for each team during a matchup period. Each matchup's games played limits are based upon how many scheduled NBA gamedays there are over the particular matchup period. For a typical week which there are 7 NBA gamedays the default limit is set to 40 Games Played. This number will increase or decrease based upon how many NBA gamedays there are over the course of the season and the limit can be customized for each instance. Note that if a team exceeds the game start max in the middle of a day, that team will continue to accumulate stats until the end of the day. Each team's current Games Played total can be viewed on each matchup's H2H Box Score page.

H2H: NO LIMIT
The name says it all - there are no acquisitions or games played limit during a H2H matchup. Thus team's are allowed to do unlimited streaming over the course of the week and season.


SCORING CORRECTIONS
It's possible that over the course of the season some scoring plays and player statistics are recorded incorrectly. The deadline for all weekly scoring or stat corrections made by the system is one week from the day that game was played during the NBA season. Any changes entered in the system will be automatically reflected by both your Box Score and Standings pages.