Just as with Standard Leagues, LM and ESPN Custom teams draft players from the whole NBA Universe.
As a default, there are 10 active/starting slots and 3 bench slots. In LM leagues, the League Manager can adjust the roster size to best meet their needs. Roster settings can only be edited before the league's draft begins and the maximum allowed roster size is any combination of 30 slots.
The number of players on a team's roster defaults to 13 (10 starters, 3 bench) and can be customized by the League Manager. Here are the ten (10) starting slots by default:
- (1) Point Guard (PG)
- (1) Shooting Guard (SG)
- (1) Small Forward (SF)
- (1) Power Forward (PF)
- (1) Center (C)
- (3) Utility (Util) - Any position
- (1) Flex Guard (G) - either PG or SG
- (1) Flex Forward (F) - either SF or PF
As a default setting, there are 3 bench spots that may be occupied by players at any position. In the LM game the League Manager can change settings to their specific preferences. Statistics generated by players on a team's bench are not applied to the team's total stats.
SETTING YOUR LINEUP
You decide which players to start for each day of competition. Your Team page allows you to analyze each of your current players, review their performance (previous day/week, year to date etc.) and freely move players between your active roster and bench. Roster moves involving a player may be made right up until that player's team is scheduled to begin playing in their first game of the day.
When you make transactions, you must move one active player to the bench or to waivers, when moving an inactive/benched player to your active lineup. If you make a move that violates a roster slot, an error message will appear, notifying you to double-check the proposed transaction. You will need to ensure that you are moving players into eligible slots per your league settings.
ESPN gives team owners the ability to modify their lineups for future days of NBA action. This can prove to be helpful if you will not have access to a computer (on vacation, business trip etc.) but you would like to make sure that you are receiving credit for players at each team roster slot. Go to your Team page and click on the links for the date(s) of interest to access your roster page for each future date. Then modify your roster.
NOTE: Please keep in mind that if you make any roster moves in the interim (adding/dropping a player or players) this will delete or clear any roster selections you made for future weeks.
ADDING / DROPPING PLAYERS
In any fantasy league there will be many unclaimed players available in the player pool; these players are called free agents. You may want to pick up one of these free agents (players not currently on a team in your league) for your "elite team." You can search the player pool by going to the Players page.
NOTE : If you wish to claim a player from free agency, you must have an open roster slot or drop one of your current players in exchange.
Each owner in a Keeper league is allowed to retain a small number of players they owned during the previous season, eliminating these players from the draft. All leagues are retained from year-to-year, regardless of Keeper setting. However, you are given the option to set Keeper rules for the upcoming season and the following year. If you decide you want to use Keepers this season, you can do so by opening the LM Tools page and then selecting "Yes" from the dropdown menu. You will be given options for how many Keeper slots to make available and when the keeper list locks. The same applies for the next season.
NOTE: If you are continuing a league from a different provider, you will need to select Keepers for use this season. You will then need to go into the Edit Team Rosters link and manually assign the Keepers to their appropriate teams BEFORE the draft. Also, if the League Manager allows draft pick trading, team owners cannot trade picks after keepers have been locked. So if you wish to trade draft picks, make sure you do so prior to the keeper selection deadline.
ROTO: SEASON GAMES PLAYED LIMITS
In the Roto LM game the League Manager has the option to set season-long games played limits by either of these two settings:
- Enforce each position separately
- Enforce all players together
HEAD-TO-HEAD: MATCHUP LIMITS
In the head-to-head LM game the League Manager has the option to set matchup-based limits by one of these settings:
- Limit Acquisitions by Matchup
- Limit Games Played by Matchup
- No Limits
H2H: ACQUISITION LIMITS BY MATCHUP
New to ESPN Fantasy Basketball is the way the system allows you to manage your head-to-head league throughout season. Unlike previous versions of the game where the system only enforced a game starts limit, this year the system enforces a maximum number of acquisitions allowed per head-to-head matchup. An "acquisition" is defined as a player added from free agency (or waivers) to a team's roster. The default rule is simple - each team is allowed an average of one (1) acquisition per day. So for a typical 7-day matchup period, each team is allowed seven (7) acquisitions. Once the acquisitions limit is reach, a team will no longer be able to add players until the following matchup begins. Note that under this rule, the system will NOT enforce any maximum number of games played in the H2H game.
- There is no limit on acquisitions before the season begins. The system only starts enforcing the rule on the first day of the season.
- Dropping players or receiving player(s) via a trade does not count against a team's acquisition limit.
- There is no limit to the number of acquisitions allowed per day (as long as it doesn't exceed the maximum). Teams can add seven (7) players to their team on a single day, or balance them out throughout the matchup (i.e. 2 on Tuesday, 2 on Friday, 3 on Saturday).
- Since player additions lock at the first game of the day, the weekly transition for acquisition limits takes place with the first game played on Sunday's.
- Your team's current acquisition limit balance is displayed on three pages within the game - your "My Team" and "H2H Box Score" page, as well as the "Players" pages (free agency/waivers). The league "Standings" page will continue to display the total number of acquisitions made for the entire season.
H2H: GAMES PLAYED LIMITS BY MATCHUP
An option for H2H leagues is to enforce how many games played are allowed for each team during a matchup period. Each matchup's games played limits are based upon how many scheduled NBA gamedays there are over the particular matchup period. For a typical week which there are 7 NBA gamedays the default limit is set to 40 Games Played. This number will increase or decrease based upon how many NBA gamedays there are over the course of the season and the limit can be customized for each instance. Note that if a team exceeds the game start max in the middle of a day, that team will continue to accumulate stats until the end of the day. Each team's current Games Played total can be viewed on each matchup's H2H Box Score page.
H2H: NO LIMIT
The name says it all - there are no acquisitions or games played limit during a H2H matchup. Thus teams are allowed to do unlimited streaming over the course of the week and season.
It's possible that over the course of the season some scoring plays and player statistics are recorded incorrectly. The deadline for all weekly scoring or stat corrections made by the system is one week from the day that game was played during the NBA season. Any changes entered in the system will be automatically reflected by both your Box Score and Standings pages.