Rules: Creating a Custom League

Custom FFL09 leagues are nonstandard scoring leagues, with a variable number of teams (4-20), which use customized rule settings and are managed by the league manager. All customizable leagues use the head-to-head scoring system. In this system, each team in your league faces off against one other team every week of the season. However, your league might contain bye weeks. The winner of each of these matchups is the team that accumulates the most fantasy points determined by the weekly statistics of the players in each team's lineup and the scoring settings of your league. Weekly results are tallied into an overall record and displayed on the league's standings page. This section refers to rules for the custom league version of FFL09.

To meet your needs, FFL09 provides a few options for creating a custom league. After you click on the Create a Custom League link, you will be asked to select your league name, scoring type, league type (public or private), number of teams and draft settings.
Additionally, you can choose to create a standard format by selecting "express setup." Express setup creates your custom league using the default game settings. This is helpful when you plan to make only a few custom adjustments. The last option is "manual setup." The manual setup option is best used when you wish to make a number of changes to the rules. Manual setup will walk you through each section in an organized fashion.

As league manager you have the option to make your league viewable to the public.

  • Yes -- Your league will be set as "Public." Public league managers and team owners can send their league URLs out in e-mail (or post them on a message board) to have nonmembers view them. In public leagues some pages (such as the list of team owners and the league message boards) are not viewable, but the main League Office, Standings and Team clubhouse pages are viewable.

  • No -- Your league is set as "Private" and every page (except League Settings) in your league will not be viewable by anyone other than team owners.
The league manager chooses what their league will be named. League names are limited to 32 characters and cannot contain foreign or HTML characters. League names are not unique, so there could be multiple leagues with the same name. The league name can be edited at any time during the season through the Edit League Settings tool.

Below is a comprehensive list of scoring categories available in ESPN Fantasy Football 2009. Each category lists the standard game settings and all options available in the custom game. In the custom game the specific categories and their corresponding point values can be edited by the league manager to fit your league's custom scoring system. The numbers displayed in the brackets (i.e., 1, 5, 10), show the available buckets to be selected. Decimal values are allowed to the nearest tenth of a point (i.e., 1.4 or -6.3, NOT 2.34) for each category. If your league is already set up, view your League Settings page to see how your league scores each category.

Note: Scoring categories and their corresponding point values can be changed by the league manager anytime during the season. If either are changed after the season has begun, the system will automatically change all previous game results to match the changed settings.

Standard scoring:
· TD Pass = 4pts
· Every 25 passing yards = 1pts
· 2pt Passing Conversion = 2pts
· Interceptions Thrown = -2pts

Custom options:
· Every <1, 5, 10, 20, 25, 50, 100> passing yards
· Every <1, 5, 10> completions
· Every <1, 5, 10> incomplete passes
· TD Pass
· 40+ yard TD pass bonus
· 50+ yard TD pass bonus
· Interceptions Thrown
· 2pt Passing Conversion
· 300-399 yard passing game
· 400+ yard passing game
· Each Pass Attempted
· Every Time Sacked
Standard scoring:
· TD Rush = 6pts
· Every 10 rushing yards = 1pt
· 2pt Rushing Conversion = 2pts

Custom options:
· Every <1, 5, 10, 20, 25, 50, 100> rushing yards
· Every <1, 5, 10> rushing attempts
· TD Rush
· 40+ yard TD rush bonus
· 50+ yard TD rush bonus
· 2pt Rushing Conversion
· 100-199 yard rushing game
· 200+ yard rushing game
Standard scoring:
· TD Reception = 6pts
· Every 10 receiving yards = 1pt
· 2pt Receiving Conversion = 2pts

Custom options:
· Every <1, 5, 10, 20, 25, 50, 100> receiving yards
· Every <1, 5, 10> receptions
· TD Reception
· 40+ yard TD rec bonus
· 50+ yard TD rec bonus
· 2pt Receiving Conversion
· 100-199 yard receiving game
· 200+ yard receiving game
· Receiving Target
Standard scoring:
· Kickoff Return TD = 6pts
· Punt Return TD = 6pts
· Fumble Recovered for TD = 6pts
· Each Fumble Lost = -2

Custom options:
· Every <1, 10, 25> kickoff return yds
· Every <1, 10, 25> punt return yards
· Kickoff Return TD
· Punt Return TD
· Fumble Recovered for TD
· Each Fumble
· Each Fumble Lost
Standard scoring:
· FG Made (50+ yards) = 5pts
· FG Made (40-49 yards) = 4pts
· FG Made (0-39 yards) = 3pts
· Each PAT Made = 1pt
· FG Missed (any distance) = -1

Custom options:
· Each PAT Made
· Each PAT Attempted
· Each PAT Missed
· Total FG Made
· Total FG Attempted
· Total FG Missed
· FG Made (0-39 yards)
· FG Made (40-49 yards)
· FG Made (50+ yards)
· FG Attempted (0-39 yards)
· FG Attempted (40-49 yards)
· FG Attempted (50+ yards)
· FG Missed (0-39 yards)
· FG Missed (40-49 yards)
· FG Missed (50+ yards)
Standard scoring:
Punters not used in Standard game

Custom options:
· Every Punt
· Every 1 punting yards
· Punts Inside the 10
· Punts Inside the 20
· Blocked Punts
· Punts Returned
· Every Return Yard Allowed
· Touchbacks
· Fair Catches
· Punt Average 44.0+
· Punt Average 42.0-43.9
· Punt Average 40.0-41.9
· Punt Average 38.0-39.9
· Punt Average 36.0-37.9
· Punt Average 34.0-35.9
· Punt Average 33.9 or less
Standard scoring:
IDPs not used in Standard game

Custom options:
· Every <0.5, 1> sacks
· Every <1, 3, 5> total tackles
· Interception Return TD
· Fumble Return TD
· Blocked Punt or FG return for TD
· Blocked Punt, PAT or FG
· Each Interception
· Each Fumble Recovered
· Each Fumble Forced
· Each Safety
· Every Assisted Tackle
· Every Solo Tackle
· Each Tackle for Loss
· Passes Defensed
Standard scoring:
· Kickoff Return TD = 6pts
· Punt Return TD = 6pts
· Interception Return TD = 6pts
· Fumble Return TD = 6pts
· Blocked Punt or FG return for TD = 6pts
· Each Interception = 2pts
· Each Fumble Recovered = 2pts
· Blocked Punt, PAT or FG = 2pts
· Each Safety = 2pts
· Each Sack = 1pts
· 0 points allowed = 10pts
· 2-6 points allowed = 7pts
· 7-13 points allowed = 4pts
· 14-17 points allowed = 1pts
· 22-27 points allowed = -1pts
· 28-34 points allowed = -4pts
· 35-45 points allowed = -7pts
· 46+ points allowed = -10pts

Custom options:
· Every kickoff return yds
· Every punt return yards
· Every sacks
· Every total tackles
· Interception Return TD
· Fumble Return TD
· Kickoff Return TD
· Punt Return TD
· Blocked Punt or FG return for TD
· Blocked Punt, PAT or FG
· Each Interception
· Each Fumble Recovered
· Each Fumble Forced
· Each Safety
· Each Tackle for Loss
· Passes Defensed
· Every Point Allowed
· 0 points allowed
· 2-6 points allowed
· 7-13 points allowed
· 14-17 points allowed
· 18-21 points allowed
· 22-27 points allowed
· 28-34 points allowed
· 35-45 points allowed
· 46+ points allowed
· Every Yard Allowed
· Less than 100 total yards allowed
· 100-199 total yards allowed
· 200-299 total yards allowed
· 300-349 total yards allowed
· 350-399 total yards allowed
· 400-449 total yards allowed
· 450-499 total yards allowed
· 500-549 total yards allowed
· 550+ total yards allowed
Standard scoring:
Head Coaches not used in Standard game

Custom options:
· Team Win
· Team Loss
· Team Tie
· Every Point Scored
· 25+ point Win Margin
· 20-24 point Win Margin
· 15-19 point Win Margin
· 10-14 point Win Margin
· 5-9 point Win Margin
· 1-4 point Win Margin
· 1-4 point Loss Margin
· 5-9 point Loss Margin
· 10-14 point Loss Margin
· 15-19 point Loss Margin
· 20-24 point Loss Margin
· 25+ point Loss Margin

The number of teams in a league can be set from 4-20. This is done using the League Manager Tools page, where you can adjust the league size by deleting or adding teams.
NOTE: If the number of teams is changed the league's schedule will be adjusted.

If this button is clicked, the system bypasses the league configuration wizard and automatically sets your league up using ESPN's default system. The league manager can then go back and manually edit any part of the league setup.

You will be brought through the league configuration wizard with options to manually set all your league settings.

The Divisions & Team Settings page allows the league manager to customize the number of divisions in the league, name each team and specify in which division each team will compete. Below is a list of all the options and details on how they work.
NOTE: If you want to skip this step and enter the division and team information later you can do so by clicking on the "Submit" button to advance to the next step in League Setup.

The league manager determines the number of divisions in the league using the Divisions pull-down menu. There can be 1-4 divisions in a league.
Both the number of divisions and names for each division can be changed until your league draft from the Edit League Settings page.

The number of teams listed here is equal to the number that was selected on the Basic Settings page. Team names consist of a combination of two elements -- team location and team nickname. When a team is displayed in the game, generally both the nickname and location will be displayed (as in standings and box scores), but on pages where there is limited space, only the team nickname is displayed.
NOTE: After each team owner joins the league, they will be allowed to edit the name of their own team.
  • Team Location -- Max of 32 characters
  • Team Nickname -- Max of 32 characters
  • Division -- If the league has more than one division, specify the division designation for each team here. For reasons of fairness, it may be wise to make sure each division has the same number of teams.

    League managers can access the Invite Members page by clicking on the "Members" link from the League Office. Enter the e-mail address of each person you want to join your league in the "Send Invitations" text box (as seen in the screen shot below):

    Below are examples of problems owners might experience joining your private league and how you can go about fixing them. If one of the examples does not help rectify your problem, please contact customer care at 1-888-549-ESPN.
      If the league manager says he/she sent you an invitation but you do not see it in your e-mail's inbox, it could be due to a couple of reasons.
      1. Your e-mail address entered by the league manager is simply incorrect. In this case we ask you to communicate with the league manager to ensure they are entering your correct e-mail address.

      2. Your corporate (or ISP's) firewall blocks e-mail from our ESPN servers. In this case we recommend that the league manager use the "Send me a copy of each invite" option. Once he/she receives the "cc'ed" e-mail (which contains your team's unique join URL) he/she can then forward that e-mail to you via their own e-mail service (thus bypassing any firewall).

      The league manager invites you to play, and you receive the invite, but upon clicking the unique URL the page returns saying you cannot join the league. This will happen for two reasons.
      1. The league manager invited another owner to join the team after he/she invited you. Once a different e-mail address is entered and submitted the system will null and void the unique URL on the previous e-mail.

      2. The league manager changed your e-mail address. Likewise to the previous example, once a different e-mail address is entered and submitted the system will void the unique URL on the previous e-mail. In both cases we recommend that you contact the league manager to work out the details.

    Once your league has been created, specific matchups can be edited on the league schedule page (by your LM only). For example, you may desire to switch your league to one 12-team single division league from two separate 6-team divisions to ensure each team played one another in the league at least once, and two others in your division twice. This would require changing the two divisions and 6 teams in each, because in such a case, each team may not play everyone at least once.

    To modify a league's schedule, the LM would click on the LM Tools tab, followed by the Edit Teams and Divisions link. Change to one division and click on Edit League Settings. Select Edit For Schedule and Playoffs and then check the box Reset Matchups. Lastly, click Submit and changes will take effect.

    To keep the number of divisions and simply modify the weekly matchups, The LM would click on the League tab, followed by the Schedule link. The LM can click edit next to each weekly matchup during the regular season. Upon completion, simply click the Reset Schedules box and you are set.