Roster Settings in Custom Leagues
ROSTER SIZE
The default league configuration for custom league rosters is a total of sixteen (16) players per team, with nine (9) starting and seven (7) bench slots. In FFL the default IR size is zero (0). In custom leagues the creator can customize the roster settings to almost any imaginable combination, as long as the total roster size (starting and bench) does not exceed 40 slots.

PLAYER UNIVERSE
The default setting for Player Universe in custom leagues is "All NFL Players". Upon creation in custom leagues this can be edited to use either "AFC Only" or "NFC Only" which will filter the available player pool to only players from those conferences. Note: In LM leagues the player universe setting can be edit at any time before the league's draft begins. Changing the player universe will reset any previously set draft lists.

CUSTOM ROSTER SETTINGS
The ROSTERS page in League Setup allows the league creator to customize:
  1. The roster positions (slots) used in the league
  2. How many players start at each position
  3. The maximum number of players allowed from each slot
When setting the number of 'STARTERS' and 'MAX ON ROSTER' for each slot it is important to carefully consider the number of teams in the league versus the number of available players in the game. For example, if you're in an 18 team league and select two (2) Starting positions at the Quarterback slot, there will not be enough actual starting NFL Quarterbacks for each team in your league (18 x 2 = 36, and there's only 32 teams in the NFL).

Likewise, if the league has a high number of teams in it and the league rules set a slot maximum to a large number, some teams in the league could hoard all the players from that position so there are none available in free agency. In short, select your roster settings wisely! These are controlled via the pull down menus in the 'STARTERS' and 'MAX ON ROSTER' columns.

Below is a look at the default roster settings for all custom leagues. All these settings can be edited upon league setup, and in LM leagues these can be changed at anytime before your league's draft begins. If you have any question as to exactly how your custom league is setup, see your "League Settings" page.

DEFAULT ROSTER SETTINGS
Total Roster Size: 16
Total Starters: 9
Total On Bench: 7 (0 IR)
POSITIONSSTARTERSMAXIMUM
Quarterback (QB)14
Running Back (RB)28
Running Back/Wide Receiver (RB/WR)1N/A
Wide Receiver (WR)28
Tight End (TE)13
Team Defense/Special Teams (D/ST)13
Place-Kicker (K)13
Bench (BE)7N/A

NOTE: In LM leagues the roster settings can be edited until the draft begins. After the draft is complete roster settings can not be changed. You can not add slots after your league has drafted. You must reset the draft in order to do so.

CUSTOMIZABLE ROSTER SLOTS
Listed below are all the available roster slot choices for ESPN Custom and LM leagues. Creative league creators may find they are able to create unique and unusual league types via their roster position selections.

OFFENSIVE ROSTER SLOTS

    Quarterback (QB): If this option is selected the league will draft individual NFL quarterbacks. If the QB slot is selected the league cannot use the TQB option. The maximum number of starters at the QB slot is six (6).

    Team Quarterback (TQB): All quarterbacks from a specified NFL team are included in this unique scoring option. If selected, the league will draft a team and will receive stats for all QBs who play for the NFL team. So if you have the Patriots QBs and Brady gets hurt in the first quarter, you'll get all the points put up by his replacement(s) for the remainder of the game. The max number of starters at the TQB slot is four (4).

    NOTE: If your league is set for each team to have a Team QB, you will be able to place the Team QB only in the Team QB position. So, if your league offers an Offensive Player Utility slot, you cannot place a Team QB in the Offensive Player Utility roster spot. However, if your league is set for individual QB players, you would be able to place your starting QB (Tom Brady for example) in the QB roster slot AND you could place your backup QB (David Garrard) in the Offensive Player Utility slot.

    Running Back (RB): If selected, the league will draft individual NFL running backs. Fullbacks are considered Running Backs in the game. The maximum number of starters at the RB slot is eight (8).

    Running Back/Wide Receiver (RB/WR): If this utility slot is selected, team owners have the option to start either a RB or WR each week during the season. The maximum number of starters at the RB/WR slot is five (5).

    Wide Receiver (WR): If selected, the league will draft individual NFL wide receivers. The maximum number of starters at the WR slot is ten (10).

    Wide Receiver/Tight End (WR/TE): If this utility slot is selected, team owners have the option to start either a WR or TE in it each week. The maximum number of starters at the WR/TE slot is five (5).

    Tight End (TE): If selected the league will draft individual NFL tight ends. The maximum number of starters at the TE slot is five (5).

    Flex (RB/WR/TE)If this utility slot is selected, team owners have the option to start either a RB, WR or TE in it each week. There is no maximum number of starters at the Flex slot.

    Offensive Player Utility (OP): If this utility slot is selected, team owners have the option to start any offensive roster slot. The maximum number of starters at the OP slot is fifteen (15).

DEFENSIVE ROSTER SLOTS

    Defensive Tackle (DT): If selected, the league will draft individual NFL defensive tackles. The maximum number of starters at the DT slot is five (5).

    Defensive End (DE): If selected, the league will draft individual NFL defensive ends. The maximum number of starters at the DE slot is five (5).

    Linebacker (LB): If selected, the league will draft individual NFL linebackers. The maximum number of starters at the LB slot is five (5).

    Defensive Line (DL): If this utility slot is selected, team owners have the option to start either a DT or DE each week during the season. The maximum number of starters at the DL slot is six (6).

    Cornerback (CB): If selected, the league will draft individual NFL cornerbacks. The maximum number of starters at the CB slot is five (5).

    Safety (S): If selected, the league will draft individual NFL safeties. The maximum number of starters at the S slot is five (5).

    Defensive Back (DB): If this utility slot is selected, team owners have the option to start either a CB or S each week during the season. The maximum number of starters at the DB slot is six (6).

    Defensive Player Utility (DP): If this utility slot is selected, team owners have the option to start any defensive roster slot. The maximum number of starters at the DP slot is fifteen (15).

TEAM ROSTER SLOTS

    Team Defense/Special Team (D/ST): This roster slot combines both the Team Defense and Special Teams. The maximum number of starters at the D/ST slot is four (4).

OTHER ROSTER SLOTS

    Place Kicker (K): If selected, the league will draft individual NFL place kickers. The maximum number of starters at the K slot is five (5).

    Punter (P): If selected, the league will draft individual NFL punters. The maximum number of starters at the P slot is five (5).

    Head Coach (HC): If selected, the league will draft individual NFL head coaches. Note the game does not use individual coach names, rather team name and coach e.g. "Saints Coach". The scoring options available for the HC slot are solely related to the team's weekly game result (e.g., "Team Win", "Points Scored" and combinations of winning or losing margins). The maximum number of starters at the HC slot is four (4).

BENCH AND IR

    Bench (BE): The NFL players designated to be on reserve by the fantasy owner. These players will be inactive and unable to accumulate points after their weekly locktime has passed.

    Injured Reserve (IR): NFL players can be put on the IR if they cannot play because of an injury (or other reasons). ESPN's system determines who is eligible for IR. If a player is listed with an asterisk next to his name, he is eligible for league's IR slot. During league creation, the league creator will decide if the number of IR slots will be 0-4. The IR slot in FFL is not a default league setting and is only available in custom leagues. Note: Players who are suspended from league play do not qualify as IR eligible.

KEEPER RULES (LM Leagues Only)
All LM leagues are retained from year-to-year, regardless of its keeper setting. However, the League Manager is given the option of setting keeper rules for the upcoming season and the following year. If you decide to use keepers this season, you can do so by opening the TRANSACTIONS AND KEEPERS league settings page and then selecting "Yes" from the drop-down menu. You will be given options for how many keeper slots to make available and when the keeper list locks. The same applies for the next season. If Keepers are selected each team has the opportunity to select their keepers prior to the league's draft.

NOTE: If you are continuing a league from a different provider, you will need to select Keepers for use THIS season. You will then need to go into the Edit Team Rosters link and manually assign the keepers to their appropriate teams BEFORE the draft.



LINEUP LOCKTIMES:
This option sets when team lineups lock each week. This applies to moving players between active slots or between active slots and bench slots. Below are the two options available in custom leagues:

  • Lock Individually at Scheduled Gametime: This is the default setting and used by the majority of leagues. If selected team owners can make moves to their weekly rosters until the scheduled kickoff time of each player's game.
  • Lock at First Game of Week:
  • If selected all roster moves will lock at the first game of the week, even if the first game falls on a Thursday.
NOTE: In LM leagues the League Manager may change the Lineup locktime settings up until one hour prior to the draft.