Rules: Creating a Custom League

"Custom" leagues are non-standard scoring leagues, with a variable number of teams (4-20), that use customized rule settings and are managed by the League Manager (LM). In the Custom game there are five scoring formats to choose from: Rotisserie, Points-Based, and three types of Head-to-Head: Points, Each Category, and Most Categories. This section refers to rules for the Custom league version of FHL '10.

CREATING A CUSTOM LEAGUE
Click here to create your own custom league. On this page you will be asked to select your league name, scoring type and the number of teams. Once you do this you can choose to create a "standard" format by selecting "Express Setup". Doing this creates your Custom league using the default game settings. This helps if you plan on only a few custom adjustments. The other option is "Manual Setup" where if clicked will bring you through the league setup wizard where you can customize many particular settings.

LEAGUE NAME
The LM chooses what their league will be named. League names are limited to 32 characters and cannot contain foreign or HTML characters. League names are not unique, so there can be multiple leagues with the same name. The league name can be edited at any time during the season through the "Edit League Settings" tool.

SCORING TYPE
Custom leagues can choose one of five different basic scoring formats. These formats can be further modified. The five base scoring formats are listed in detail below:

    Rotisserie: Rotisserie, or 'Roto', is the most common way to play Fantasy Hockey. In this scoring format teams are ranked from first to last in each statistical category. Points are then awarded according to the order in each category and totaled to determine an overall score and league rank.

    Points-Based: Points-based scoring allows you to assign a given point value to each individual statistical category (i.e., goal = 4, assist = 1, etc.) Standings are based on the accumulation of points covering all statistical categories and combined into one total points column. The team with the most overall points wins.

    Head-to-Head: Points: "H2H" points is similar to how Fantasy Football is played. Teams play each other one-on-one on a rotating schedule throughout the season. You assign a given point value to individual statistical categories (i.e., goal = 4, assist = 1, etc.) and each scoring period's winner is determined solely by which team accumulates the most fantasy points versus a single opponent. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). If selected, your league will have team schedules and playoffs (optional), and you will have the option to set up divisions.

    Head-to-head: Each Category: This is the most common type of head-to-head play in Fantasy Hockey. Teams play each other one-on-one on a rotating schedule throughout the season. This format allows you to select a number of statistical categories. For each scoring period, team totals are accumulated, and a win, loss or tie is credited in each category based on opponent's weekly totals (i.e., 6-3-1 in a 10 category league). If selected, your league will have team schedules and playoffs (optional), and you will have the option to set up divisions. NOTE: If the LM sets home team wins as a tiebreaker, the home team will win the first tied category. If there is a second, the away team will win. The tiebreaker will work alternately between the two teams.

    Head-to-Head: Most Categories: Teams play each other one-on-one on a rotating schedule throughout the season. This format allows you to set "X" number of statistical categories. For each scoring period, usually Monday through Sunday, team totals are accumulated in each of the categories. At the end the scoring period, the winner is determined by which team wins the most number of categories. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). These results correspond directly to each team's overall record. If selected, your league will have team schedules and playoffs (optional), and you will have the option to set up divisions.

NUMBER OF TEAMS IN THE LEAGUE
The number of teams in a league can be set from 4 to 20. Once the league is created this number can only be changed on the LM Tools page, where you can adjust the league size by deleting or adding teams.

EXPRESS SETUP
If this button is clicked, the system bypasses the league configuration wizard and automatically sets your league up using ESPN's default system settings. The LM can then go back and manually edit any part of the league setup.

MANUAL SETUP
You will be brought through the league setup wizard with options to manually set all your league settings.

DIVISIONS
The LM determines the number of divisions in the league using the divisions pulldown menu. You may have between one and four divisions in a league. NOTE: The option to use Divisions is only applicable to Head-to-Head leagues.

TEAM INFO
The number of teams listed here is equal to the number that was selected on the Basic Settings page. Team names consist of a combination of three elements -- team location, team nickname and team abbreviation. When a team is displayed in the game, generally both team nickname and team location will be displayed (as in the standings and in box scores), but on pages where there is limited space, only the team abbreviation is displayed.

NOTE: After each team owner joins the league they will be allowed to edit the name of their own team.

  • Team location -- Max of 15 characters
  • Team nickname -- Max of 15 characters
  • Team abbreviation -- Max of 4 characters
  • Division - If the league has more than one division, specify the division designation for each team here. For reasons of fairness, it may be wise to make sure each division has the same number of teams.
  • SENDING INVITATIONS TO JOIN YOUR CUSTOM LEAGUE
    League Managers can access the Invite Members page by clicking on the 'Members' link from the League Office. Enter the e-mail address of each person you want to join your league in the Send Invitations text box (as seen in the screenshot below):

    TROUBLESHOOTING
    Below are examples of problems owners might experience joining your private league and how you can go about fixing them. If one of the examples does not help rectify your problem, please contact Customer Care at 1-888-549-ESPN.

    • NO INVITATION RECEIVED
      If the LM says they sent you an invitation but you do not see it in your e-mail's inbox, it could be due to a couple of reasons.

      1. Your e-mail address entered by the LM is incorrect. In this case we ask you to communicate with him or her to ensure they are entering your correct e-mail address.

      2. Your corporate (or ISP's) firewall blocks e-mail from ESPN servers. In this case we recommend the LM use the "Send me a copy of each invite" option. Once he or she receives the "CC'ed" e-mail that contains your team's unique join URL, he or she can then forward that e-mail to you via his own e-mail service (thus bypassing any firewall).

    • INVITATION RECEIVED; UNABLE TO JOIN LEAGUE
      The LM invites you to play, and you receive the invite, but upon clicking the unique URL, the page returns saying you cannot join the league. This will happen for one of two reasons:

      1. The LM invited another owner to join the team after he or she invited you. Once a different e-mail address is entered and submitted the system will void the unique URL on the previous e-mail.

      2. The LM changed your e-mail address. Likewise in the previous example, once a different e-mail address is entered and submitted, the system will void the unique URL on the previous e-mail. In both cases, we recommend that you contact the LM to work out the details.