Scoring Settings Custom
CUSTOM SCORING TYPE FORMATS
ESPN Custom and League Manager leagues can choose one of five different basic Scoring Type formats:

    Rotisserie: Rotisserie, or 'Roto', is similar to the most common way to play fantasy baseball. In this scoring format teams are ranked from first to last in each statistical category. Points are then awarded according to the order in each category and totaled to determine an overall score and league rank.

    Points-Based: Points-Based scoring allows you to assign a given point value to each individual statistical category (i.e.Goals=3, Assists=1, etc.) Standings are based on the accumulation of points covering all statistical categories and combined into one total points column. The team with the most overall points wins.

    Head-to-Head: Points: "H2H" Points is very similar to how fantasy football is played. Teams play each other one-on-one on a rotating schedule throughout the season, much like in the NBA. This format allows you to assign a given point value to individual statistical categories (i.e. Assists=3, Rebound=1, etc.) and each scoring period's winner is determined solely by which team accumulates the most fantasy points versus a single opponent. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). If selected, your league will have team schedules/playoffs and you will have the option to setup divisions.

    Head-to-Head: Each Category: "H2H" Each Category is the most common type of head-to-head play in fantasy baseball. Teams play each other one-on-one on a rotating schedule throughout the season, much like in real MLB. This format allows you to select "X" number of statistical categories. For each scoring period team totals are accumulated and a win, loss or tie is credited in each category based on opponent's weekly totals (i.e. 6-3-1 in a 10 category league). If selected, your league will have team schedules/playoffs and you will have the option to setup divisions.

    NOTE: If the League Manager sets Home Team Wins as a tiebreaker, the home team will win every tied category.

    Head-to-Head: Most Categories: "H2H" Most Categories is similar to the other "H2H" formats. Teams play each other one-on-one on a rotating schedule throughout the season, much like in real NHL. This format allows you to set "X" number of statistical categories. For each scoring period (usually Monday through Sunday) team totals are accumulated in each of the categories. At the end the scoring period the winner is determined by which team wins the most number of categories. The end result is a win (1-0-0), loss (0-1-0) or tie (0-0-1). These results correspond directly to each team's overall record. If selected, your league will have team schedules/playoffs and you will have the option to setup divisions.



CUSTOM SCORING OPTIONS
Listed below are all of the stat categories available for you to create your custom league. While you may be tempted to go nuts and use them all, due to display restrictions you will only be able to use a maximum of twenty (20) categories total. Feel free to experiment with exotic scoring leagues. For example, you could create a Goalie only league where the roster is solely comprised of Coalies and the only scoring categories are perhaps Save related!

CUSTOM GAME: Player Statistic Category Options
Raw Stats (22 total)
ROTISSERIE & H2H
SKATING GOALTENDING
Goals (G)
Assists (A)
Plus/Minus (+/-)
Points - Goals/Assists (PTS)
Penalty Minutes (PIM)
Power-play Goals (PPG)
Power-play Points (PPP)
Power-play Assists (PPA)
Short-handed Goals (SHG)
Short-handed Assists (SHA)
Game Winning Goals (GWG)
Face-Offs Won (FOW))
Face-Offs Lost (FOL)
Shifts Played (SHFT)
Time on Ice (TOI)
Average Time on Ice (ATOI)
Hat Tricks (HAT)
Shots on Goal (SOG)
Games Played (GP)
Games Started (GS)
Win (W)
Losses (L)
Shots Against (SA)
Goals Against (GA)
Empty Net Goals Against (EGA)
Saves (S)
Shutout (SO)
Time Played (TP)
Overtime Loss (OTL)
Goals Against Average (GAA)
Save Percentage (SV%)
Goalie Winning Percentage (GW%)
Scoring Categories notes:
-A maximum of 20 categories total are allowed.

POINTS-BASED
SKATING GOALTENDING
Forwards & Defensemen
Goal (G) = 3 pts
Assist (A) = 2
Points (PTS)
Plus/Minus (+/-)
Power-play Goals (PPG) = 1 (bonus)
Power-play Points (PPP)
Power-play Assists (PPA)
Short-handed Goals (SHG) = 2 (bonus)
Short-handed Assits (SHA)
Game-Winning Goals (GWG)
Penalty Minutes (PIM) = .03/minute
Faceoffs Won (FOW)
Faceoffs Lost (FOL)
Shifts (SHFT)
Hat Tricks (HAT)
Shots on goal (SOG)
Games Played (GP)
Goalies
Win (W) = 5 pts
Loss (L)
Shots Against (SA)
Goals Against (GA) = -1
Empty Goals Against (EGA)
Saves (SV) = 0.2/Save
Shutout (SO) = 3
Overtime Loss (OTL)
Points-Based Scoring notes:
-The displayed points above are default settings.
-The League Manager can assign a point value to each category.
-Decimal values are allowed to the nearest tenth of a point.