Trades are an agreement between two team owners to exchange one or more drivers or draft picks (see below). Trades can be processed with an
uneven number of drivers as long as they do not violate any roster settings.
Trading can be the most enjoyable part of the game, but can also be a source of
frustration for owners who don't understand certain policies or don't do their
research on the driver/drivers involved in a trade. Here is a brief overview of
the art of trading.
PROPOSE A TRADE
To propose a trade, go to another team owner's main team page, click "Propose Trade" and select the driver(s) you wish to receive. You will then be asked which of your driver(s) you want to trade and how long you wish the trade offer to be active for. You will be given the option of sending the Team Owner an email notifying them of your proposed deal or offering the trade without sending a corresponding email. After the trade offer is submitted the system will display a "Pending Move" on your Team page, as well as on the other owner's Team page. In addition, the other team owner may receive a notification email of the proposal - providing you selected that option during the trade offer process.
That team owner can then go to their Team page to review the deal, and either accept or decline it. If no action is taken within the specified number of days, the system will automatically cancel the trade offer. The pending move will then disappear from both Team pages.
If the trade is rejected, you will receive an email notification of that result. If the offer is accepted, you and your entire league will be notified via email. This allows the other team owners to review the trade based on your league settings.
NOTE: In Custom Leagues, if a team has multiple owners either owner can individually accept (or decline) the trade offer.
TRADE LIMITS (Custom leagues only)
Your league may have a trade limit which sets the system to only allow a specific number of trades per team. See your League Settings page to view the configuration of your league. Most leagues use "No Limit" but if a specific number of trades is your league rule (ex. 5, 10, etc.), when that number of trades has been accepted, you will not be allowed to make any more trade offers. Likewise, you will not be allowed to have trades offered to you.
Your league may have a trading deadline. If you are a team owner in a Custom league, you should view your League Settings page to view the configuration of your league. If a deadline is set once that day passes, the system will not allow any further trades to be offered.
For all Standard leagues, the trade deadline
is as follows:
- ALL trades must be accepted before Friday, September 19th, at 12pm ET.
NOTE: The trade deadline is only for trade transactions between teams. Owners are still free to add and drop drivers via free agency and waivers throughout the entire season.
TRADE REVIEW TYPES
Your league may have a trade review period; the duration in time (in hours) varies depending on your league type, allowing the League Manager and/or other team owners to review the trade to prevent collusion. See the options for each league type.
- FREE STANDARD LEAGUES
- Team Owners Vote - In Free Standard Leagues, three (3) out of six (6) team owners must vote to veto a trade in order to have it cancelled. A link on the main league page will allow you to view accepted trades and submit your veto vote should you so choose. This number will be displayed in your league settings.
- CUSTOM LEAGUES (Optional Settings)
- No Trade Review - If your league does not have a trade review period, all accepted trades automatically process immediately.
- League Manager Veto Only - The League Manager reviews each deal and can veto if they feel the move is not sufficiently balanced. Please note that if the league manager does not allow or veto the trade manually, the system will automatically allow the trade once the review period ends.
- Team Owners Vote - In Free Standard Leagues, the default setting is that three (3) out of six (6) team owners must vote to veto a trade in order to have it cancelled. A link on the main league page will allow you to view accepted trades, and submit your veto vote should you so choose. In Custom Leagues, the League Manager will determine the number of team votes required to veto a deal. This number will be displayed in your League Settings.
TRADE PROCESSING TIMETABLE
Once a trade has been accepted by the team who had received the offer, the trade review period used by your league begins. The timetable for each setting is as follows:
- No Trade Review - deal automatically processes immediately <
- League Manager Veto Only - The League Manager adjusts the league settings in order to specify the length of the review period (24 hr, 48 hr, etc.)
If your league uses a trade review period, and a trade is accepted and not vetoed, it will process within the hour (not the exact minute) when the period expires. Therefore, it is important to consider the time window when accepting trades offered to you, as shown in the following example.
- "48-hours Example": In Week 3 you accept a one-for-one trade at 4:27 p.m. ET on Friday and your league has a 48-hour trade review period. If the trade is not vetoed, it will process within the hour after 4:27 p.m. ET time on Sunday (no later than 5:27 p.m. ET). However, both drivers' teams involved in the trade started their race at 1pm ET on Sunday. In this case, the driver you're trading will stay on your roster for the Week 3
race, and the new driver will not appear on your Team page until Week 4 begins.
NOTE: In Custom leagues, the League Manager has the ability to manually move drivers from one team to another at anytime during the season.
DRAFT PICK TRADING (CUSTOM leagues only)
It is possible for team owners to trade draft picks (i.e. draft round/position) in Custom leagues. Trades can be made involving exchanges of draft picks only, or trading some combination of driver(s) and draft picks.
IMPORTANT NOTE: When you are trading for an owner's pick in a given round, there is no assurance that the overall slot will remain the same. For example, you trade your first round pick (first overall for Team A) for another owner's first round pick (fourth overall for Team B) and third round pick (Team B) . Following processing of the trade, if the League Manager manipulates the initial draft order and Team B now has the sixth pick overall, that is the pick that you will end up receiving (not the fourth overall pick). It would then be your responsibility to discuss this matter with your League Manager.
If you trade and receive a net total of draft picks greater than the number of rounds in the draft (i.e. you have six draft picks after trading and the draft runs for five rounds), then the draft will end and you will not acquire any drivers following the pick in which you complete your roster maximum. For example, after four picks (no matter what round) your draft would end. You will be able to watch the draft process but when it reaches your
selection, you will be skipped over and no drivers will be added to your team.